Navigation


RSS : Articles / Comments


render

19:24, Posted by evonndog, No Comment

1.大環境的顏色設定
common>assign renderer>production>v-ray
v-ray>global switches>關掉light的default light>override mtl打勾>設定一個225灰色材質球
v-ray>environment>gi envirnment(skylight)override>第一個打勾
相對indirect illumination>on gi caustics打勾
v-ray>goldbal switches>glossy effects是排除不影響的

2.大環境的材質球225灰階


2.玻璃的材質球
blinn basic paramenter
opacity>提高
specular highlights>specular level>提高



3.燈罩的金屬材質
multi/sub-object多重材質
vraylighmtl形成金屬光暈>additional surface properties>generate gi提高

範例1

20:48, Posted by evonndog, No Comment







v-ray

20:31, Posted by evonndog, No Comment